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Function dxProcessIslands

Externals/ode/ode/src/util.cpp:295–328  ·  view source on GitHub ↗

no need Island collecting! @slipch void dxProcessIslands (dxWorld *world, dReal stepsize, dstepper_fn_t stepper) { dxBody *b,*bb,**body; dxJoint *j,**joint; // nothing to do if no bodies if (world->nb <= 0) return; // handle auto-disabling of bodies dInternalHandleAutoDisabling (world,stepsize); // make arrays for body and joint lists (for a single island) to go into body = (d

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Callers 2

dWorldStepFunction · 0.85
dWorldQuickStepFunction · 0.85

Calls 3

dTimerStartFunction · 0.85
dTimerEndFunction · 0.85
dTimerReportFunction · 0.85

Tested by

no test coverage detected