no need Island collecting! @slipch void dxProcessIslands (dxWorld *world, dReal stepsize, dstepper_fn_t stepper) { dxBody *b,*bb,**body; dxJoint *j,**joint; // nothing to do if no bodies if (world->nb <= 0) return; // handle auto-disabling of bodies dInternalHandleAutoDisabling (world,stepsize); // make arrays for body and joint lists (for a single island) to go into body = (d
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