| 547 | } |
| 548 | |
| 549 | void OverlayController::renderOverlay() |
| 550 | { |
| 551 | if ( !m_desktopMode ) |
| 552 | { |
| 553 | // skip rendering if the overlay isn't visible |
| 554 | if ( !vr::VROverlay() |
| 555 | || ( !vr::VROverlay()->IsOverlayVisible( m_ulOverlayHandle ) |
| 556 | && !vr::VROverlay()->IsOverlayVisible( |
| 557 | m_ulOverlayThumbnailHandle ) ) ) |
| 558 | return; |
| 559 | m_renderControl.polishItems(); |
| 560 | m_renderControl.sync(); |
| 561 | m_renderControl.render(); |
| 562 | |
| 563 | GLuint unTexture = m_pFbo->texture(); |
| 564 | if ( unTexture != 0 ) |
| 565 | { |
| 566 | #if defined _WIN64 || defined _LP64 |
| 567 | // To avoid any compiler warning because of cast to a larger |
| 568 | // pointer type (warning C4312 on VC) |
| 569 | vr::Texture_t texture = { reinterpret_cast<void*>( |
| 570 | static_cast<uint64_t>( unTexture ) ), |
| 571 | vr::TextureType_OpenGL, |
| 572 | vr::ColorSpace_Auto }; |
| 573 | #else |
| 574 | vr::Texture_t texture = { reinterpret_cast<void*>( unTexture ), |
| 575 | vr::TextureType_OpenGL, |
| 576 | vr::ColorSpace_Auto }; |
| 577 | #endif |
| 578 | vr::VROverlay()->SetOverlayTexture( m_ulOverlayHandle, &texture ); |
| 579 | } |
| 580 | m_openGLContext.functions()->glFlush(); // We need to flush otherwise |
| 581 | // the texture may be empty.*/ |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | bool OverlayController::pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle, |
| 586 | vr::VREvent_t* pEvent ) |
nothing calls this directly
no test coverage detected