Keep this function here.. * It allows you to redraw the screen from within the MSVC debugger */ static */
| 1275 | /* Keep this function here.. |
| 1276 | * It allows you to redraw the screen from within the MSVC debugger */ |
| 1277 | /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug() |
| 1278 | { |
| 1279 | static int _fooctr; |
| 1280 | |
| 1281 | VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance()); |
| 1282 | |
| 1283 | _screen.dst_ptr = drv->GetVideoPointer(); |
| 1284 | UpdateWindows(); |
| 1285 | |
| 1286 | drv->Paint(); |
| 1287 | GdiFlush(); |
| 1288 | |
| 1289 | return _fooctr++; |
| 1290 | } |
| 1291 | #endif |
| 1292 | |
| 1293 | #ifdef WITH_OPENGL |
nothing calls this directly
no test coverage detected