| 172 | } |
| 173 | |
| 174 | void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override |
| 175 | { |
| 176 | switch (widget) { |
| 177 | case WID_BT_TYPE_RANDOM: // tree of random type. |
| 178 | this->tree_to_plant = this->tree_to_plant == TREE_INVALID ? -1 : TREE_INVALID; |
| 179 | this->UpdateMode(); |
| 180 | break; |
| 181 | |
| 182 | case WID_BT_MANY_RANDOM: // place trees randomly over the landscape |
| 183 | SndConfirmBeep(); |
| 184 | PlaceTreesRandomly(); |
| 185 | MarkWholeScreenDirty(); |
| 186 | break; |
| 187 | |
| 188 | case WID_BT_MODE_NORMAL: |
| 189 | this->mode = PM_NORMAL; |
| 190 | this->UpdateMode(); |
| 191 | break; |
| 192 | |
| 193 | case WID_BT_MODE_FOREST_SM: |
| 194 | assert(_game_mode == GM_EDITOR); |
| 195 | this->mode = PM_FOREST_SM; |
| 196 | this->UpdateMode(); |
| 197 | break; |
| 198 | |
| 199 | case WID_BT_MODE_FOREST_LG: |
| 200 | assert(_game_mode == GM_EDITOR); |
| 201 | this->mode = PM_FOREST_LG; |
| 202 | this->UpdateMode(); |
| 203 | break; |
| 204 | |
| 205 | default: |
| 206 | if (widget >= WID_BT_TYPE_BUTTON_FIRST) { |
| 207 | const int index = widget - WID_BT_TYPE_BUTTON_FIRST; |
| 208 | this->tree_to_plant = this->tree_to_plant == index ? -1 : index; |
| 209 | this->UpdateMode(); |
| 210 | } |
| 211 | break; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override |
| 216 | { |
nothing calls this directly
no test coverage detected