* Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. */
| 743 | * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel. |
| 744 | */ |
| 745 | void RebuildColourIndexIfNecessary() |
| 746 | { |
| 747 | /* Rebuild colour indices if necessary. */ |
| 748 | if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return; |
| 749 | |
| 750 | for (auto &heightmap_scheme : _heightmap_schemes) { |
| 751 | /* The heights go from 0 up to and including maximum. */ |
| 752 | size_t heights = _settings_game.construction.map_height_limit + 1; |
| 753 | heightmap_scheme.height_colours.resize(heights); |
| 754 | |
| 755 | for (size_t z = 0; z < heights; z++) { |
| 756 | size_t access_index = (heightmap_scheme.height_colours_base.size() * z) / heights; |
| 757 | |
| 758 | /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ |
| 759 | heightmap_scheme.height_colours[z] = heightmap_scheme.height_colours_base[access_index]; |
| 760 | } |
| 761 | } |
| 762 | |
| 763 | SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit; |
| 764 | BuildLandLegend(); |
| 765 | } |
| 766 | |
| 767 | /** |
| 768 | * Get the number of rows in the legend from the number of columns. Those |
no test coverage detected