* Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between. * * @param dst Pointer to a part of the screen buffer to write to. * @param xc The X coordinate of the first tile in the column. * @param yc The Y coordinate of the first tile in the column * @param pitch Number of pixels to advance in the screen buffer each time a
| 908 | * @note If pixel position is below \c 0, skip drawing. |
| 909 | */ |
| 910 | void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const |
| 911 | { |
| 912 | void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height); |
| 913 | uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0; |
| 914 | |
| 915 | do { |
| 916 | /* Check if the tile (xc,yc) is within the map range */ |
| 917 | if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue; |
| 918 | |
| 919 | /* Check if the dst pointer points to a pixel inside the screen buffer */ |
| 920 | if (dst < _screen.dst_ptr) continue; |
| 921 | if (dst >= dst_ptr_abs_end) continue; |
| 922 | |
| 923 | /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */ |
| 924 | TileArea ta; |
| 925 | if (min_xy == 1 && (xc == 0 || yc == 0)) { |
| 926 | if (this->zoom == 1) continue; // The tile area is empty, don't draw anything. |
| 927 | |
| 928 | ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0)); |
| 929 | } else { |
| 930 | ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom); |
| 931 | } |
| 932 | ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!). |
| 933 | |
| 934 | uint32_t val = this->GetTileColours(ta); |
| 935 | uint8_t *val8 = (uint8_t *)&val; |
| 936 | int idx = std::max(0, -start_pos); |
| 937 | for (int pos = std::max(0, start_pos); pos < end_pos; pos++) { |
| 938 | blitter->SetPixel(dst, idx, 0, PixelColour{val8[idx]}); |
| 939 | idx++; |
| 940 | } |
| 941 | /* Switch to next tile in the column */ |
| 942 | } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0); |
| 943 | } |
| 944 | |
| 945 | /** |
| 946 | * Adds vehicles to the smallmap. |
no test coverage detected