* Get number of elements to load into vector. * @returns Number of elements to load into the vector. * @note This is only overridden if the number of elements comes from a different location due to savegame changes. */
| 1394 | * @note This is only overridden if the number of elements comes from a different location due to savegame changes. |
| 1395 | */ |
| 1396 | virtual size_t GetLength() const { return SlGetStructListLength(MAX_LENGTH); } |
| 1397 | |
| 1398 | void Save(TObject *object) const override |
| 1399 | { |
no test coverage detected