* Check whether the object was available at some point in the past or present in this game with the current game mode. * @return true if it was ever or is available. */
| 86 | * @return true if it was ever or is available. |
| 87 | */ |
| 88 | bool ObjectSpec::WasEverAvailable() const |
| 89 | { |
| 90 | return this->IsEverAvailable() && TimerGameCalendar::date > this->introduction_date; |
| 91 | } |
| 92 | |
| 93 | /** |
| 94 | * Check whether the object is available at this time. |
no test coverage detected