Send the packets for the server sockets. */ static */
| 301 | |
| 302 | /** Send the packets for the server sockets. */ |
| 303 | /* static */ void ServerNetworkGameSocketHandler::Send() |
| 304 | { |
| 305 | for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { |
| 306 | if (cs->writable) { |
| 307 | if (cs->SendPackets() != SPS_CLOSED && cs->status == STATUS_MAP) { |
| 308 | /* This client is in the middle of a map-send, call the function for that */ |
| 309 | cs->SendMap(); |
| 310 | } |
| 311 | } |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | static void NetworkHandleCommandQueue(NetworkClientSocket *cs); |
| 316 |
nothing calls this directly
no test coverage detected