* Get the IP address/hostname of the connected client. * @return The IP address. */
| 1917 | * @return The IP address. |
| 1918 | */ |
| 1919 | std::string_view ServerNetworkGameSocketHandler::GetClientIP() |
| 1920 | { |
| 1921 | return this->client_address.GetHostname(); |
| 1922 | } |
| 1923 | |
| 1924 | /** Show the status message of all clients on the console. */ |
| 1925 | void NetworkServerShowStatusToConsole() |
no outgoing calls
no test coverage detected