virtual */
| 169 | |
| 170 | |
| 171 | /* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType) |
| 172 | { |
| 173 | /* Changing landscape, or going from scenario editor to game or back. */ |
| 174 | fmt::format_to(output_iterator, "New game mode: {} landscape: {}", this->mode, this->landscape); |
| 175 | } |
| 176 | |
| 177 | /* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType) |
| 178 | { |
no test coverage detected