static */
| 28 | template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) { sq_pushstring(vm, "GSInfo"); return 1; } |
| 29 | |
| 30 | /* static */ void GameInfo::RegisterAPI(Squirrel &engine) |
| 31 | { |
| 32 | /* Create the GSInfo class, and add the RegisterGS function */ |
| 33 | DefSQClass<GameInfo, ScriptType::GS> SQGSInfo("GSInfo"); |
| 34 | SQGSInfo.PreRegister(engine); |
| 35 | SQGSInfo.AddConstructor<void (GameInfo::*)()>(engine, "x"); |
| 36 | SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting"); |
| 37 | SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels"); |
| 38 | SQGSInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_NONE"); |
| 39 | SQGSInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_RANDOM"); // Deprecated, mapped to NONE. |
| 40 | SQGSInfo.DefSQConst(engine, ScriptConfigFlags{ScriptConfigFlag::Boolean}.base(), "CONFIG_BOOLEAN"); |
| 41 | SQGSInfo.DefSQConst(engine, ScriptConfigFlags{ScriptConfigFlag::InGame}.base(), "CONFIG_INGAME"); |
| 42 | SQGSInfo.DefSQConst(engine, ScriptConfigFlags{ScriptConfigFlag::Developer}.base(), "CONFIG_DEVELOPER"); |
| 43 | |
| 44 | SQGSInfo.PostRegister(engine); |
| 45 | engine.AddMethod("RegisterGS", &GameInfo::Constructor, "tx"); |
| 46 | } |
| 47 | |
| 48 | /* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm) |
| 49 | { |
nothing calls this directly
no test coverage detected