* Set the encoded message string. If set, this is used by the error message window instead of the error StringID, * to allow more information to be displayed to the local player. * @note Do not set an encoded message if the error is not for the local player, as it will never be seen. * @param message EncodedString message to set. */
| 70 | * @param message EncodedString message to set. |
| 71 | */ |
| 72 | void SetEncodedMessage(EncodedString &&message) |
| 73 | { |
| 74 | this->encoded_message = std::move(message); |
| 75 | } |
| 76 | |
| 77 | /** |
| 78 | * Get the last encoded error message. |
no outgoing calls
no test coverage detected