| 66 | } |
| 67 | |
| 68 | void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash) |
| 69 | { |
| 70 | if (_screen_disable_anim) { |
| 71 | /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */ |
| 72 | Blitter_32bppOptimized::DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash); |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | assert(VideoDriver::GetInstance()->GetAnimBuffer() != nullptr); |
| 77 | uint8_t *anim = ((uint32_t *)video - (uint32_t *)_screen.dst_ptr) + VideoDriver::GetInstance()->GetAnimBuffer(); |
| 78 | |
| 79 | this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) { |
| 80 | *((Colour *)video + x + y * _screen.pitch) = _black_colour; |
| 81 | *(anim + x + y * _screen.pitch) = colour.p; |
| 82 | }); |
| 83 | } |
| 84 | |
| 85 | /** |
| 86 | * Draws a sprite to a (screen) buffer. It is templated to allow faster operation. |
nothing calls this directly
no test coverage detected