* Scale sprite size for GUI. * Offset is ignored. */
| 66 | * Offset is ignored. |
| 67 | */ |
| 68 | Dimension GetScaledSpriteSize(SpriteID sprid) |
| 69 | { |
| 70 | Point offset; |
| 71 | Dimension d = GetSpriteSize(sprid, &offset, ZoomLevel::Normal); |
| 72 | d.width -= offset.x; |
| 73 | d.height -= offset.y; |
| 74 | return ScaleGUITrad(d); |
| 75 | } |
| 76 | |
| 77 | /** |
| 78 | * Scale sprite size for GUI, as a square. |
no test coverage detected