* Adds a child sprite to the active foundation. * * The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?. * * @param image the image to draw. * @param pal the provided palette. * @param sub Only draw a part of the sprite. * @param foundation_part Foundation part. * @param extra_offs_x Pixel X offset for the spr
| 530 | * @param extra_offs_y Pixel Y offset for the sprite position. |
| 531 | */ |
| 532 | static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y) |
| 533 | { |
| 534 | assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END)); |
| 535 | assert(_vd.foundation[foundation_part] != -1); |
| 536 | Point offs = _vd.foundation_offset[foundation_part]; |
| 537 | |
| 538 | /* Change the active ChildSprite list to the one of the foundation */ |
| 539 | AutoRestoreBackup backup(_vd.last_child, _vd.last_foundation_child[foundation_part]); |
| 540 | AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false, false); |
| 541 | } |
| 542 | |
| 543 | /** |
| 544 | * Draws a ground sprite at a specific world-coordinate relative to the current tile. |
no test coverage detected