Signal handlers */
| 34 | |
| 35 | /* Signal handlers */ |
| 36 | static void DedicatedSignalHandler(int sig) |
| 37 | { |
| 38 | if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave(); |
| 39 | _exit_game = true; |
| 40 | signal(sig, DedicatedSignalHandler); |
| 41 | } |
| 42 | #endif |
| 43 | |
| 44 | #if defined(_WIN32) |
nothing calls this directly
no test coverage detected