* Compute hash for 1D tile coordinate. */
| 395 | * Compute hash for 1D tile coordinate. |
| 396 | */ |
| 397 | static inline uint GetTileHash1D(uint p) |
| 398 | { |
| 399 | return GB(p, TILE_HASH_RES, TILE_HASH_BITS); |
| 400 | } |
| 401 | |
| 402 | /** |
| 403 | * Increment 1D hash to next bucket. |
no test coverage detected