* Set a house as protected from removal by towns. * @param t The tile. * @param house_protected Whether the house is protected from the town upgrading it. */
| 91 | * @param house_protected Whether the house is protected from the town upgrading it. |
| 92 | */ |
| 93 | inline void SetHouseProtected(Tile t, bool house_protected) |
| 94 | { |
| 95 | assert(IsTileType(t, MP_HOUSE)); |
| 96 | SB(t.m3(), 5, 1, house_protected ? 1 : 0); |
| 97 | } |
| 98 | |
| 99 | /** |
| 100 | * Check if the lift of this animated house has a destination |
no test coverage detected