* Create a new town. * @param flags The type of operation. * @param tile The coordinates where town is built. * @param size The size of the town (@see TownSize). * @param city Should we build a city? * @param layout The town road layout (@see TownLayout). * @param random_location Should we use a random location? (randomize \c tile ) * @param townnameparts Town name parts. * @param text Cus
| 2195 | * @return The cost of this operation or an error. |
| 2196 | */ |
| 2197 | std::tuple<CommandCost, Money, TownID> CmdFoundTown(DoCommandFlags flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32_t townnameparts, const std::string &text) |
| 2198 | { |
| 2199 | TownNameParams par(_settings_game.game_creation.town_name); |
| 2200 | |
| 2201 | if (size >= TSZ_END) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2202 | if (layout >= NUM_TLS) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2203 | |
| 2204 | /* Some things are allowed only in the scenario editor and for game scripts. */ |
| 2205 | if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY) { |
| 2206 | if (_settings_game.economy.found_town == TF_FORBIDDEN) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2207 | if (size == TSZ_LARGE) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2208 | if (random_location) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2209 | if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT && layout != _settings_game.economy.town_layout) { |
| 2210 | return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2211 | } |
| 2212 | } else if (_current_company == OWNER_DEITY && random_location) { |
| 2213 | /* Random parameter is not allowed for Game Scripts. */ |
| 2214 | return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2215 | } |
| 2216 | |
| 2217 | if (text.empty()) { |
| 2218 | /* If supplied name is empty, townnameparts has to generate unique automatic name */ |
| 2219 | if (!VerifyTownName(townnameparts, &par)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), 0, TownID::Invalid() }; |
| 2220 | } else { |
| 2221 | /* If name is not empty, it has to be unique custom name */ |
| 2222 | if (Utf8StringLength(text) >= MAX_LENGTH_TOWN_NAME_CHARS) return { CMD_ERROR, 0, TownID::Invalid() }; |
| 2223 | if (!IsUniqueTownName(text)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), 0, TownID::Invalid() }; |
| 2224 | } |
| 2225 | |
| 2226 | /* Allocate town struct */ |
| 2227 | if (!Town::CanAllocateItem()) return { CommandCost(STR_ERROR_TOO_MANY_TOWNS), 0, TownID::Invalid() }; |
| 2228 | |
| 2229 | if (!random_location) { |
| 2230 | CommandCost ret = TownCanBePlacedHere(tile, false); |
| 2231 | if (ret.Failed()) return { ret, 0, TownID::Invalid() }; |
| 2232 | } |
| 2233 | |
| 2234 | static const uint8_t price_mult[][TSZ_RANDOM + 1] = {{ 15, 25, 40, 25 }, { 20, 35, 55, 35 }}; |
| 2235 | /* multidimensional arrays have to have defined length of non-first dimension */ |
| 2236 | static_assert(lengthof(price_mult[0]) == 4); |
| 2237 | |
| 2238 | CommandCost cost(EXPENSES_OTHER, _price[PR_BUILD_TOWN]); |
| 2239 | uint8_t mult = price_mult[city][size]; |
| 2240 | |
| 2241 | cost.MultiplyCost(mult); |
| 2242 | |
| 2243 | /* Create the town */ |
| 2244 | TownID new_town = TownID::Invalid(); |
| 2245 | if (flags.Test(DoCommandFlag::Execute)) { |
| 2246 | if (cost.GetCost() > GetAvailableMoneyForCommand()) { |
| 2247 | return { CommandCost(EXPENSES_OTHER), cost.GetCost(), TownID::Invalid() }; |
| 2248 | } |
| 2249 | |
| 2250 | Backup<bool> old_generating_world(_generating_world, true); |
| 2251 | UpdateNearestTownForRoadTiles(true); |
| 2252 | Town *t; |
| 2253 | if (random_location) { |
| 2254 | t = CreateRandomTown(20, townnameparts, size, city, layout); |
nothing calls this directly
no test coverage detected