* Get the cached SpriteFile given the name of the file. * @param filename The name of the file at the disk. * @return The SpriteFile or \c null. */
| 59 | * @return The SpriteFile or \c null. |
| 60 | */ |
| 61 | static SpriteFile *GetCachedSpriteFileByName(const std::string &filename) |
| 62 | { |
| 63 | for (auto &f : _sprite_files) { |
| 64 | if (f->GetFilename() == filename) { |
| 65 | return f.get(); |
| 66 | } |
| 67 | } |
| 68 | return nullptr; |
| 69 | } |
| 70 | |
| 71 | /** |
| 72 | * Get the list of cached SpriteFiles. |
no test coverage detected