* Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". * * @param tile The tile of which we would like to get the colour. * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours). * @return The colour of tile in the smallmap in mode "Vegetation" */
| 545 | * @return The colour of tile in the smallmap in mode "Vegetation" |
| 546 | */ |
| 547 | static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t) |
| 548 | { |
| 549 | switch (t) { |
| 550 | case MP_CLEAR: |
| 551 | if (IsClearGround(tile, CLEAR_GRASS)) { |
| 552 | if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND); |
| 553 | if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST); |
| 554 | } |
| 555 | return _vegetation_clear_bits[IsSnowTile(tile) ? CLEAR_SNOW : GetClearGround(tile)]; |
| 556 | |
| 557 | case MP_INDUSTRY: |
| 558 | return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); |
| 559 | |
| 560 | case MP_TREES: |
| 561 | if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { |
| 562 | return (_settings_game.game_creation.landscape == LandscapeType::Arctic) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); |
| 563 | } |
| 564 | return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); |
| 565 | |
| 566 | default: |
| 567 | return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); |
| 568 | } |
| 569 | } |
| 570 | |
| 571 | /** |
| 572 | * Return the colour a tile would be displayed with in the small map in mode "Owner". |
no test coverage detected