* Initialize the old names table memory. */
| 106 | * Initialize the old names table memory. |
| 107 | */ |
| 108 | void InitializeOldNames() |
| 109 | { |
| 110 | _old_name_array = std::make_unique<std::string[]>(NUM_OLD_STRINGS); // 200 would be enough for TTO savegames |
| 111 | } |
| 112 | |
| 113 | struct NAMEChunkHandler : ChunkHandler { |
| 114 | NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY) {} |