Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
| 2959 | |
| 2960 | /** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */ |
| 2961 | void SetSaveLoadError(StringID str) |
| 2962 | { |
| 2963 | _sl.error_str = str; |
| 2964 | } |
| 2965 | |
| 2966 | /** Return the appropriate initial string for an error depending on whether we are saving or loading. */ |
| 2967 | EncodedString GetSaveLoadErrorType() |
no outgoing calls
no test coverage detected