| 36 | ZoomLevel _saved_scrollpos_zoom; |
| 37 | |
| 38 | void SaveViewportBeforeSaveGame() |
| 39 | { |
| 40 | /* Don't use GetMainWindow() in case the window does not exist. */ |
| 41 | const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); |
| 42 | if (w == nullptr || w->viewport == nullptr) { |
| 43 | /* Ensure saved position is clearly invalid. */ |
| 44 | _saved_scrollpos_x = INT_MAX; |
| 45 | _saved_scrollpos_y = INT_MAX; |
| 46 | _saved_scrollpos_zoom = ZoomLevel::End; |
| 47 | } else { |
| 48 | _saved_scrollpos_x = w->viewport->scrollpos_x; |
| 49 | _saved_scrollpos_y = w->viewport->scrollpos_y; |
| 50 | _saved_scrollpos_zoom = w->viewport->zoom; |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | void ResetViewportAfterLoadGame() |
| 55 | { |
no test coverage detected