* Should the road be drawn as a unpaved snow/desert road? * By default, roads are always drawn as unpaved if they are on desert or * above the snow line, but NewGRFs can override this for desert. * * @param snow_or_desert Is snowy or desert tile * @param roadside What sort of road this is * @return True if snow/desert road sprites should be used. */
| 1351 | * @return True if snow/desert road sprites should be used. |
| 1352 | */ |
| 1353 | static bool DrawRoadAsSnowOrDesert(bool snow_or_desert, Roadside roadside) |
| 1354 | { |
| 1355 | return (snow_or_desert && |
| 1356 | !(_settings_game.game_creation.landscape == LandscapeType::Tropic && HasGrfMiscBit(GrfMiscBit::DesertPavedRoads) && |
| 1357 | roadside != Roadside::Barren && roadside != Roadside::Grass && roadside != Roadside::GrassRoadWorks)); |
| 1358 | } |
| 1359 | |
| 1360 | /** |
| 1361 | * Draws the catenary for the RoadType of the given tile |
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