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hub / github.com/OpenTTD/OpenTTD / SetEngineGRF

Function SetEngineGRF

src/newgrf_engine.cpp:71–75  ·  view source on GitHub ↗

* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters * etc during a game. * @param engine Engine ID to tie the GRFFile to. * @param file Pointer of GRFFile to tie. */

Source from the content-addressed store, hash-verified

69 * @param file Pointer of GRFFile to tie.
70 */
71void SetEngineGRF(EngineID engine, const GRFFile *file)
72{
73 Engine *e = Engine::Get(engine);
74 e->grf_prop.SetGRFFile(file);
75}
76
77
78static int MapOldSubType(const Vehicle *v)

Callers 1

VehicleMapSpriteGroupFunction · 0.85

Calls 1

SetGRFFileMethod · 0.80

Tested by

no test coverage detected