Initialize the whole UDP bit. */
| 112 | |
| 113 | /** Initialize the whole UDP bit. */ |
| 114 | void NetworkUDPInitialize() |
| 115 | { |
| 116 | /* If not closed, then do it. */ |
| 117 | if (_udp_server.socket != nullptr) NetworkUDPClose(); |
| 118 | |
| 119 | Debug(net, 3, "Initializing UDP listeners"); |
| 120 | assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr); |
| 121 | |
| 122 | _udp_client.socket = std::make_unique<ClientNetworkUDPSocketHandler>(); |
| 123 | |
| 124 | NetworkAddressList server; |
| 125 | GetBindAddresses(&server, _settings_client.network.server_port); |
| 126 | _udp_server.socket = std::make_unique<ServerNetworkUDPSocketHandler>(&server); |
| 127 | |
| 128 | _network_udp_server = false; |
| 129 | _network_udp_broadcast = 0; |
| 130 | } |
| 131 | |
| 132 | /** Start the listening of the UDP server component. */ |
| 133 | void NetworkUDPServerListen() |
no test coverage detected