* Prepare the music system for use. * Called from \c InitializeGame */
| 470 | * Called from \c InitializeGame |
| 471 | */ |
| 472 | void InitializeMusic() |
| 473 | { |
| 474 | _music.BuildPlaylists(); |
| 475 | } |
| 476 | |
| 477 | |
| 478 | struct MusicTrackSelectionWindow : public Window { |
no test coverage detected