* Get a random tile out of a given seed. * @param r the random 'seed' * @return a valid tile */
| 652 | * @return a valid tile |
| 653 | */ |
| 654 | inline TileIndex RandomTileSeed(uint32_t r) |
| 655 | { |
| 656 | return Map::WrapToMap(TileIndex{r}); |
| 657 | } |
| 658 | |
| 659 | /** |
| 660 | * Get a valid random tile. |
no outgoing calls
no test coverage detected