* Pause the game on load if we would do a join with the next link graph job, * but it is still running, and it would not be caught by a call to * StateGameLoop_LinkGraphPauseControl(). */
| 189 | * StateGameLoop_LinkGraphPauseControl(). |
| 190 | */ |
| 191 | void AfterLoad_LinkGraphPauseControl() |
| 192 | { |
| 193 | if (LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) { |
| 194 | _pause_mode.Set(PauseMode::LinkGraph); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | /** |
| 199 | * Spawn or join a link graph job or compress a link graph if any link graph is |
no test coverage detected