* Set the animation loop number * @param tile the tile to set the animation loop number of * @param count the new animation frame number * @pre IsTileType(tile, MP_INDUSTRY) */
| 209 | * @pre IsTileType(tile, MP_INDUSTRY) |
| 210 | */ |
| 211 | inline void SetIndustryAnimationLoop(Tile tile, uint8_t count) |
| 212 | { |
| 213 | assert(IsTileType(tile, MP_INDUSTRY)); |
| 214 | tile.m4() = count; |
| 215 | } |
| 216 | |
| 217 | /** |
| 218 | * Get the random bits for this tile. |
no test coverage detected