* Get the animation loop number * @param tile the tile to get the animation loop number of * @pre IsTileType(tile, MP_INDUSTRY) */
| 197 | * @pre IsTileType(tile, MP_INDUSTRY) |
| 198 | */ |
| 199 | inline uint8_t GetIndustryAnimationLoop(Tile tile) |
| 200 | { |
| 201 | assert(IsTileType(tile, MP_INDUSTRY)); |
| 202 | return tile.m4(); |
| 203 | } |
| 204 | |
| 205 | /** |
| 206 | * Set the animation loop number |
no test coverage detected