* Converts a given greyscale map to something that fits in OTTD map system * and create a map of that data. * @param img_width the with of the image in pixels/tiles * @param img_height the height of the image in pixels/tiles * @param map the input map */
| 305 | * @param map the input map |
| 306 | */ |
| 307 | static void GreyscaleToMapHeights(uint img_width, uint img_height, std::span<const uint8_t> map) |
| 308 | { |
| 309 | /* Defines the detail of the aspect ratio (to avoid doubles) */ |
| 310 | const uint num_div = 16384; |
| 311 | /* Ensure multiplication with num_div does not cause overflows. */ |
| 312 | static_assert(num_div <= std::numeric_limits<uint>::max() / MAX_HEIGHTMAP_SIDE_LENGTH_IN_PIXELS); |
| 313 | |
| 314 | uint width, height; |
| 315 | uint row, col; |
| 316 | uint row_pad = 0, col_pad = 0; |
| 317 | uint img_scale; |
| 318 | uint img_row, img_col; |
| 319 | TileIndex tile; |
| 320 | |
| 321 | /* Get map size and calculate scale and padding values */ |
| 322 | switch (_settings_game.game_creation.heightmap_rotation) { |
| 323 | default: NOT_REACHED(); |
| 324 | case HM_COUNTER_CLOCKWISE: |
| 325 | width = Map::SizeX(); |
| 326 | height = Map::SizeY(); |
| 327 | break; |
| 328 | case HM_CLOCKWISE: |
| 329 | width = Map::SizeY(); |
| 330 | height = Map::SizeX(); |
| 331 | break; |
| 332 | } |
| 333 | |
| 334 | if ((img_width * num_div) / img_height > ((width * num_div) / height)) { |
| 335 | /* Image is wider than map - center vertically */ |
| 336 | img_scale = (width * num_div) / img_width; |
| 337 | row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2; |
| 338 | } else { |
| 339 | /* Image is taller than map - center horizontally */ |
| 340 | img_scale = (height * num_div) / img_height; |
| 341 | col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2; |
| 342 | } |
| 343 | |
| 344 | if (_settings_game.construction.freeform_edges) { |
| 345 | for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0)); |
| 346 | for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y)); |
| 347 | } |
| 348 | |
| 349 | /* Form the landscape */ |
| 350 | for (row = 0; row < height; row++) { |
| 351 | for (col = 0; col < width; col++) { |
| 352 | switch (_settings_game.game_creation.heightmap_rotation) { |
| 353 | default: NOT_REACHED(); |
| 354 | case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break; |
| 355 | case HM_CLOCKWISE: tile = TileXY(row, col); break; |
| 356 | } |
| 357 | |
| 358 | /* Check if current tile is within the 1-pixel map edge or padding regions */ |
| 359 | if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) || |
| 360 | (row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) || |
| 361 | (col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) { |
| 362 | SetTileHeight(tile, 0); |
| 363 | } else { |
| 364 | /* Use nearest neighbour resizing to scale map data. |
no test coverage detected