* Assign a single non-animated sprite to the cursor. * @param sprite Sprite to draw for the cursor. * @param pal Palette to use for recolouring. * @see SetAnimatedMouseCursor */
| 1704 | * @see SetAnimatedMouseCursor |
| 1705 | */ |
| 1706 | void SetMouseCursor(CursorID sprite, PaletteID pal) |
| 1707 | { |
| 1708 | /* Turn off animation */ |
| 1709 | _cursor.animate_timeout = 0; |
| 1710 | /* Set cursor */ |
| 1711 | SetCursorSprite(sprite, pal); |
| 1712 | } |
| 1713 | |
| 1714 | /** |
| 1715 | * Assign an animation to the cursor. |
no test coverage detected