| 1350 | } |
| 1351 | |
| 1352 | void DrawMouseCursor() |
| 1353 | { |
| 1354 | /* Don't draw mouse cursor if it is handled by the video driver. */ |
| 1355 | if (VideoDriver::GetInstance()->UseSystemCursor()) return; |
| 1356 | |
| 1357 | /* Don't draw the mouse cursor if the screen is not ready */ |
| 1358 | if (_screen.dst_ptr == nullptr) return; |
| 1359 | |
| 1360 | Blitter *blitter = BlitterFactory::GetCurrentBlitter(); |
| 1361 | |
| 1362 | /* Redraw mouse cursor but only when it's inside the window */ |
| 1363 | if (!_cursor.in_window) return; |
| 1364 | |
| 1365 | /* Don't draw the mouse cursor if it's already drawn */ |
| 1366 | if (_cursor.visible) { |
| 1367 | if (!_cursor.dirty) return; |
| 1368 | UndrawMouseCursor(); |
| 1369 | } |
| 1370 | |
| 1371 | /* Determine visible area */ |
| 1372 | int left = _cursor.pos.x + _cursor.total_offs.x; |
| 1373 | int width = _cursor.total_size.x; |
| 1374 | if (left < 0) { |
| 1375 | width += left; |
| 1376 | left = 0; |
| 1377 | } |
| 1378 | if (left + width > _screen.width) { |
| 1379 | width = _screen.width - left; |
| 1380 | } |
| 1381 | if (width <= 0) return; |
| 1382 | |
| 1383 | int top = _cursor.pos.y + _cursor.total_offs.y; |
| 1384 | int height = _cursor.total_size.y; |
| 1385 | if (top < 0) { |
| 1386 | height += top; |
| 1387 | top = 0; |
| 1388 | } |
| 1389 | if (top + height > _screen.height) { |
| 1390 | height = _screen.height - top; |
| 1391 | } |
| 1392 | if (height <= 0) return; |
| 1393 | |
| 1394 | _cursor.draw_pos.x = left; |
| 1395 | _cursor.draw_pos.y = top; |
| 1396 | _cursor.draw_size.x = width; |
| 1397 | _cursor.draw_size.y = height; |
| 1398 | |
| 1399 | uint8_t *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y)); |
| 1400 | |
| 1401 | /* Make backup of stuff below cursor */ |
| 1402 | blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y); |
| 1403 | |
| 1404 | /* Draw cursor on screen */ |
| 1405 | _cur_dpi = &_screen; |
| 1406 | for (const auto &cs : _cursor.sprites) { |
| 1407 | DrawSprite(cs.image.sprite, cs.image.pal, _cursor.pos.x + cs.pos.x, _cursor.pos.y + cs.pos.y); |
| 1408 | } |
| 1409 |
no test coverage detected