* Increases the current stage of the world generation with one. * @param cls the current class we are in. * * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. * Also, progress works if total is zero, total works if progress is zero. */
| 1537 | * Also, progress works if total is zero, total works if progress is zero. |
| 1538 | */ |
| 1539 | void IncreaseGeneratingWorldProgress(GenWorldProgress cls) |
| 1540 | { |
| 1541 | /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ |
| 1542 | _SetGeneratingWorldProgress(cls, 1, 0); |
| 1543 | } |
no test coverage detected