* Set the SpriteID for a unicode character. * @param fs Font size to set. * @param key Unicode character to set. * @param sprite SpriteID of character. */
| 54 | * @param sprite SpriteID of character. |
| 55 | */ |
| 56 | void SetUnicodeGlyph(FontSize fs, char32_t key, SpriteID sprite) |
| 57 | { |
| 58 | _char_maps[fs][key] = sprite; |
| 59 | } |
| 60 | |
| 61 | /** |
| 62 | * Initialize the glyph map for a font size. |
no outgoing calls
no test coverage detected