* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts. * @param value Pixel amount at #ZOOM_BASE (traditional "normal" interface size). * @return Pixel amount at _font_zoom (current interface size). */
| 29 | * @return Pixel amount at _font_zoom (current interface size). |
| 30 | */ |
| 31 | static int ScaleFontTrad(int value) |
| 32 | { |
| 33 | return UnScaleByZoom(value * ZOOM_BASE, _font_zoom); |
| 34 | } |
| 35 | |
| 36 | static std::array<std::unordered_map<char32_t, SpriteID>, FS_END> _char_maps{}; ///< Glyph map for each font size. |
| 37 |
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