* Set the animated state of a tile. * @param t The tile. */
| 37 | * @param t The tile. |
| 38 | */ |
| 39 | inline void SetAnimatedTileState(Tile t, AnimatedTileState state) |
| 40 | { |
| 41 | SB(t.m6(), 0, 2, to_underlying(state)); |
| 42 | } |
| 43 | |
| 44 | #endif /* ANIMATED_TILE_MAP_H */ |
no test coverage detected