| 1076 | } |
| 1077 | |
| 1078 | bool WorldCallbacks::spawnLiquid(World* world, Vec2F const& position, LiquidId liquid, float quantity) { |
| 1079 | return world->modifyTile(Vec2I::floor(position), PlaceLiquid{liquid, quantity}, true); |
| 1080 | } |
| 1081 | |
| 1082 | Maybe<LiquidLevel> WorldCallbacks::destroyLiquid(World* world, Vec2F const& position) { |
| 1083 | auto liquidLevel = world->liquidLevel(Vec2I::floor(position)); |
nothing calls this directly
no test coverage detected