| 718 | } |
| 719 | |
| 720 | LuaTupleReturn<Maybe<Vec2F>, Maybe<Vec2F>> WorldCallbacks::lineCollision(World* world, Vec2F const& start, Vec2F const& end, Maybe<CollisionSet> const& collisionSet) { |
| 721 | Maybe<Vec2F> point; |
| 722 | Maybe<Vec2F> normal; |
| 723 | auto collision = world->lineCollision(Line2F(start, end), collisionSet.value(DefaultCollisionSet)); |
| 724 | if (collision) { |
| 725 | point = collision->first; |
| 726 | normal = collision->second; |
| 727 | } |
| 728 | return luaTupleReturn(point, normal); |
| 729 | } |
| 730 | |
| 731 | bool WorldCallbacks::polyCollision( |
| 732 | World* world, PolyF const& arg1, Maybe<Vec2F> const& arg2, Maybe<CollisionSet> const& arg3) { |
nothing calls this directly
no test coverage detected