| 34 | } |
| 35 | |
| 36 | void FarmableObject::update(float dt, uint64_t currentStep) { |
| 37 | Object::update(dt, currentStep); |
| 38 | |
| 39 | if (isMaster()) { |
| 40 | if (m_nextStageTime == 0) { |
| 41 | m_nextStageTime = world()->epochTime(); |
| 42 | enterStage(m_stage); |
| 43 | } |
| 44 | |
| 45 | |
| 46 | while (!m_finalStage && world()->epochTime() >= m_nextStageTime) { |
| 47 | int lastStage = m_stage; |
| 48 | enterStage(m_stage + 1); |
| 49 | if (m_stage == lastStage) |
| 50 | break; |
| 51 | } |
| 52 | |
| 53 | // update immersion and check whether farmable should break |
| 54 | m_immersion.update(bind(&Object::liquidFillLevel, this)); |
| 55 | if (m_immersion.average() > m_maxImmersion || m_immersion.average() < m_minImmersion) |
| 56 | breakObject(false); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | bool FarmableObject::damageTiles(List<Vec2I> const& position, Vec2F const& sourcePosition, TileDamage const& tileDamage) { |
| 61 | if ((tileDamage.type != TileDamageType::Beamish && tileDamage.type != TileDamageType::Blockish && tileDamage.type != TileDamageType::Plantish) || !harvest()) |