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hub / github.com/OpenStarbound/OpenStarbound / writeNetState

Method writeNetState

source/game/interfaces/StarEntity.cpp:47–49  ·  view source on GitHub ↗

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45}
46
47pair<ByteArray, uint64_t> Entity::writeNetState(uint64_t, NetCompatibilityRules) {
48 return {ByteArray(), 0};
49}
50
51void Entity::readNetState(ByteArray, float, NetCompatibilityRules) {}
52

Callers

nothing calls this directly

Calls 1

ByteArrayClass · 0.85

Tested by

no test coverage detected