| 142 | } |
| 143 | |
| 144 | float WorldTemplate::undergroundLevel() const { |
| 145 | if (auto terrestrialParameters = as<TerrestrialWorldParameters>(m_worldParameters)) |
| 146 | return terrestrialParameters->surfaceLayer.layerMinHeight; |
| 147 | else if (auto floatingDungeonParameters = as<FloatingDungeonWorldParameters>(m_worldParameters)) |
| 148 | return floatingDungeonParameters->dungeonUndergroundLevel; |
| 149 | return 0.0f; |
| 150 | } |
| 151 | |
| 152 | bool WorldTemplate::inSurfaceLayer(Vec2I const& position) const { |
| 153 | if (auto terrestrialParameters = as<TerrestrialWorldParameters>(m_worldParameters)) { |
no outgoing calls
no test coverage detected