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Method determineWorldName

source/game/StarWorldTemplate.cpp:585–592  ·  view source on GitHub ↗

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583}
584
585void WorldTemplate::determineWorldName() {
586 if (m_celestialParameters)
587 m_worldName = m_celestialParameters->name();
588 else if (auto floatingDungeonParameters = as<FloatingDungeonWorldParameters>(m_worldParameters))
589 m_worldName = Root::singleton().dungeonDefinitions()->get(floatingDungeonParameters->primaryDungeon)->displayName();
590 else
591 m_worldName = "";
592}
593
594pair<float, float> WorldTemplate::customTerrainWeighting(int x, int y) const {
595 auto assets = Root::singleton().assets();

Callers

nothing calls this directly

Calls 5

singletonClass · 0.85
displayNameMethod · 0.80
dungeonDefinitionsMethod · 0.80
nameMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected