| 50 | } |
| 51 | |
| 52 | WorldStorage::WorldStorage(Vec2U const& worldSize, IODevicePtr const& device, WorldGeneratorFacadePtr const& generatorFacade) |
| 53 | : WorldStorage() { |
| 54 | m_tileArray = make_shared<ServerTileSectorArray>(worldSize); |
| 55 | m_entityMap = make_shared<EntityMap>(worldSize, MinServerEntityId, MaxServerEntityId); |
| 56 | m_generatorFacade = generatorFacade; |
| 57 | m_floatingDungeonWorld = false; |
| 58 | |
| 59 | // Creating a new world, clear any existing data. |
| 60 | device->resize(0); |
| 61 | |
| 62 | openDatabase(m_db, device); |
| 63 | |
| 64 | m_db.insert(metadataKey(), writeWorldMetadata(WorldMetadataStore{worldSize, VersionedJson()})); |
| 65 | m_db.commit(); |
| 66 | } |
| 67 | |
| 68 | WorldStorage::WorldStorage(IODevicePtr const& device, WorldGeneratorFacadePtr const& generatorFacade) : WorldStorage() { |
| 69 | m_generatorFacade = generatorFacade; |