| 1206 | } |
| 1207 | |
| 1208 | bool WorldServer::pregenerateExpandBiome(Vec2I const& position, int newWidth) { |
| 1209 | auto regions = m_worldTemplate->previewExpandBiomeRegion(position, newWidth); |
| 1210 | |
| 1211 | bool generationComplete = true; |
| 1212 | for (auto region : regions) |
| 1213 | generationComplete = generationComplete && signalRegion(region); |
| 1214 | |
| 1215 | return generationComplete; |
| 1216 | } |
| 1217 | |
| 1218 | void WorldServer::setLayerEnvironmentBiome(Vec2I const& position) { |
| 1219 | auto biomeName = m_worldTemplate->worldLayout()->setLayerEnvironmentBiome(position); |
no test coverage detected