| 238 | } |
| 239 | |
| 240 | WorldLayout WorldLayout::buildAsteroidsLayout(AsteroidsWorldParameters const& asteroidParameters, uint64_t seed) { |
| 241 | auto assets = Root::singleton().assets(); |
| 242 | |
| 243 | RandomSource randSource(seed); |
| 244 | |
| 245 | auto asteroidsConfig = assets->json("/asteroids_worlds.config"); |
| 246 | auto asteroidTerrainConfig = randSource.randFrom(asteroidsConfig.get("terrains").toArray()); |
| 247 | auto emptyTerrainConfig = asteroidsConfig.get("emptyTerrain"); |
| 248 | |
| 249 | WorldLayout layout; |
| 250 | layout.m_worldSize = asteroidParameters.worldSize; |
| 251 | |
| 252 | RegionParams asteroidRegion{ |
| 253 | (int)asteroidParameters.worldSize[1] / 2, |
| 254 | asteroidParameters.threatLevel, |
| 255 | asteroidParameters.asteroidBiome, |
| 256 | asteroidTerrainConfig.getString("terrainSelector"), |
| 257 | asteroidTerrainConfig.getString("caveSelector"), |
| 258 | asteroidTerrainConfig.getString("bgCaveSelector"), |
| 259 | asteroidTerrainConfig.getString("oreSelector"), |
| 260 | asteroidTerrainConfig.getString("oreSelector"), |
| 261 | asteroidTerrainConfig.getString("subBlockSelector"), |
| 262 | {EmptyLiquidId, 0.0f, EmptyLiquidId, 0, false, false} |
| 263 | }; |
| 264 | |
| 265 | RegionParams emptyRegion{ |
| 266 | (int)asteroidParameters.worldSize[1] / 2, |
| 267 | asteroidParameters.threatLevel, |
| 268 | asteroidParameters.asteroidBiome, |
| 269 | emptyTerrainConfig.getString("terrainSelector"), |
| 270 | emptyTerrainConfig.getString("caveSelector"), |
| 271 | emptyTerrainConfig.getString("bgCaveSelector"), |
| 272 | emptyTerrainConfig.getString("oreSelector"), |
| 273 | emptyTerrainConfig.getString("oreSelector"), |
| 274 | emptyTerrainConfig.getString("subBlockSelector"), |
| 275 | {EmptyLiquidId, 0.0f, EmptyLiquidId, 0, false, false} |
| 276 | }; |
| 277 | |
| 278 | layout.addLayer(seed, 0, emptyRegion); |
| 279 | layout.addLayer(seed, asteroidParameters.asteroidBottomLevel, asteroidRegion); |
| 280 | layout.addLayer(seed, asteroidParameters.asteroidTopLevel, emptyRegion); |
| 281 | |
| 282 | layout.m_regionBlending = asteroidParameters.blendSize; |
| 283 | layout.m_blockNoise = asteroidsConfig.opt("blockNoise").apply(bind(&BlockNoise::build, _1, seed)); |
| 284 | |
| 285 | layout.m_playerStartSearchRegions.append(RectI(0, asteroidParameters.asteroidBottomLevel, asteroidParameters.worldSize[0], asteroidParameters.asteroidTopLevel)); |
| 286 | |
| 287 | layout.finalize(Color::Black); |
| 288 | |
| 289 | return layout; |
| 290 | } |
| 291 | |
| 292 | WorldLayout WorldLayout::buildFloatingDungeonLayout(FloatingDungeonWorldParameters const& floatingDungeonParameters, uint64_t seed) { |
| 293 | auto assets = Root::singleton().assets(); |