| 38 | } |
| 39 | |
| 40 | Vec2I LiquidWorld::uniqueLocation(Vec2I const& location) const { |
| 41 | return m_worldServer->geometry().xwrap(location); |
| 42 | } |
| 43 | |
| 44 | float LiquidWorld::drainLevel(Vec2I const& location) const { |
| 45 | if (location[1] > m_worldServer->worldTemplate()->undergroundLevel()) { |